in most video games, your goal is to stay alive. in this one, you don't get that option. spoiler alert: you die in the end.

created as a quick critical design experiment for graphic design 3 at OCAD U, prompted only by the word "temporal".

the word temporal refers to anything having to do with time. in all of existence, there are few moments shared universally among all creatures passing through it, let alone certainties within the human experience. that said, one of these universal inevitabilities is the experience of releasing your final breath. in playing through the game, you can look at a moment you haven't yet had, but someday will. explore that moment with me.